Go to Support! So with each attack you launch, youll be weaker and weaker, requiring you to train even harder. In order to research, youll need research points, and thats going to require a good amount of waiting. ). Elvenaris a trademark of InnoGames GmbH. You can also check up the post about upgrades that are coming up. Here is some information on leveling up the Portal dimensions, caps, production times and construction / upgrade costs: This time around we only have 2 research items to unlock to get every level here (L1/L2 right away, and L3/L4 a bit later). After the weeping willows, youll need to unlock Greetings, Housing, and a Well in order to open up access to the workshops and residence upgrades. Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. Elves get the more difficult upgrades this chapter compared to humans (except for those with a steel boost; then it is same for both.). point it will stop accruing until it is collected. Keep in mind a need for a large quantity of willows as you plan your layout. Work your way to unlocking the weeping willows as a first priority. Well, if mana estimates prove to be accurate, this may not matter as mana would be the biggest bottleneck. There are no new upgrades for armories in the Woodelves chapter. This is just for badge production, and there are still straight up mana requirements for research, never mind for regular upgrades. POTENTIAL SPOILER ALERT! This is slightly in relation to the second tip, but also a very important, yet simple tip in these games. However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. Keep visiting neighborswho you know are active to encourage them to keep the cycle going. You may already see a problem with that. Complete quests. You will need badges for research and you will have to produce these and therefore also intermediate goods. You could say that you cant say city builder or base management without social. Elvenar has its own share of social features, and these include joining a fellowship, which is the games equivalent of guilds or alliances. to read the basic strategy guides of the site! M = Main Hall, sometimes this is abbreviated to MH or $. Badges are only produced in the portal, and no matter which production you choose, you will need 36 medals per single badge. But here is quick and dirty estimate so that you can verify it yourself. Comments? Now, I expect this to be one of the most useless buildings in the game. Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. More is even better. The planks grafting site is 3x3. Blue items are production functions of particular buildings. Contact Support and let them solve your problems. it will stop accruing until it is collected. To unlock research in the Woodelves Chapter, or to upgrade your Forest Gladeyou'll need: To build the grafting sites, you'll need: To produce research goods or to upgrade your Forest Fabrications, you'll need: Refined Marble from Marble Grafting Site for Wood Ghosts, Refined Steel from Steel Grafting Site for Wind Chimes, Refined Planks from Planks Grafting Site for Treant Sprouts. Once your forest glade and fabrications are upgrading, producing the rest of the goods needed to finish up the chapter should be smooth sailing! Once the "guest race" is strong enough to be on its own, has shared all its knowledge, and has helped you to improve your own city, there is no need for their resources anymore and the settlement can be replaced with the next "Guest Race settlement". Note that you will get this mandatory quest: Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the Apprentice section. Here you need to link settlement buildings with portal using settlement streets (same as back in e.g. A modest level 6 BTG with 12% bonus would boost the guest race production from 160% to 172% (from 100% to 112% in the portal itself), resulting in a combined Mana-to-Badge increaase to (112/100)*(172/160)^2 = 129%, which means the needed amount of mana is reduced to 77%. You have plenty of time to work on building and producing Mana, and then Mana decay will start to become very important! We get new culture that produces Mana and must be connected to a road. For instance, they can use the masks to appear in a humanoid shape to interact with other races. It is used to educate and share information, to improve the player's game and have more fun! This site is not affiliated or associated with InnoGames or Elvenarin any way. Click on a culture building that isn't ready to, collect yet to see when the next early collect will. So that means that to produce requisite 36K worth of elemental resources you will need to run about 1,100 productions which will require pretty much exactly 50mm worth of mana. Now elemental resources are also produced in intermediate producers, and no matter the producer and the element, a single elemental production gets you 20*1.6=32 elements and requires 44K worth of mana at L3 and max portal (10 and 22K at L1, and L3 having 2x multiplier and 1.6K coming from L4 portal). When you need a balance that is greater than 100k, and you are losing 10k a day. To reach the goal, you'll want to increase Mana production if you aren't producing at least double of the decay amount. Yep, lets continue previewing Elvenar Chapter 18 chapter. If youve found our site, you must be The Elvenar (preview).. at least it is in my browser. Weeping willows require 134k. So here is how guest race production setup looks like: This looks more complicated than production cycle for Chapter 17. https://en.wiki.elvenar.com/index.php?title=Guest_Races&oldid=11802. As the newly revived race is weak at first, it will need your help bringing its culture back to its former glory. The Dwarves need a lot of wood to fire up their foundries and have started to cut down trees in the Fairy realm of Unur. And as a bonus tip, Elvenar does not offer grinding or replaying when it comes to battles you have only one chance to win the battles, and further skewing things against you is the fact that enemies that are defeated will get their health back. After selling off all your orc production buildings and portal, youll have a lot of space (or at least what seems like it for now!) And you can cut down on intermediate goods production time by expanding your settlement if you have a lot of space. Beginner's Guide to Elvenar. Every 24 hours, your total Mana balance will be reduced by 10%. Introduction After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. Keep running 3 hr productions, even in the overnight. Personally I would try to avoid the Weeping Willows and try to get better mana producers in events or in crafting. Follow the quests so you won't get lost, build the right buildings, and make the right upgrades the quests will help you do all of these things, so make sure you're following them at al times! Four or five is a good start, but dont stop there. Luckily, they do not change size or shape. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! You may want to start with out Research Preview, but today we will be talking about guest race production setup. InnoGames new iOS and Android game Elvenar is here, and as you may probably have guessed by now, this game takes place in a fantasy setting, specifically in the titular, long-forgotten world of Elvenar. In orcs, supplies, coins, and population! how to find you in the game, to get help, join a fellowship, or more. GR Pop buildings will produce Elvenar, Humans and Elves (capped resources). It may not display this or other websites correctly. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. Just like with marble upgrades, elven planks producers can afford to drop a manufactory or two as they upgrade to the new size. The goods produced by square for each factory is very similar regardless of type and race and practically identical at level 15 and 19. Visit the Elvenar Facebook Group Information below is based on building boosted good factories only (see boosted verse non-boosted). Questions? Dont do any action that has a corresponding quest without cycling to the quest for it, first. Start producing mana tears as soon as they are built. The following chart presents the minimum recommended buildings toshould plan for: The beginning of this chapter is a breath of fresh air! I have a bumblebee at level 31. You have been warned! the game just about is listed there. Which leaves us with a big unknown in ascended steel. Gamers Gems of Knowledge All rights reserved. Portal for Chapter 18 produces Badges, which are used for unlocking research. If playing mostly every 9 hours go for 8 workshops, 3 armories you can vary this up or down to suit you, if you do more you will likely need an extra workshop, Residences start with 10 and work up to 20. I dont really see a case for building BTG up to L30+ there are plenty of other wonders that you should be using those KPs on. This site is not affiliated or associated with InnoGames or Elvenar in any way. I certainly dont plan on building any. Elvenaris a trademark of InnoGames GmbH. You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. We dont get the portal-like building until much later into the chapter, and we build 4 different production buildings: Culture that produces Mana will have a Mana icon on it in the build menu.. Ascended Goods are essential for playing on this chapter's settlement, and will be important in the future as well. Notice how the forest glade is quite a ways into the chapter, before the main hall research. For a better experience, please enable JavaScript in your browser before proceeding. Register your account here! Jan 28, 2022 #1 Paula has produced this very nice beginner's guide to Elvenar. These are fairly sizable at 28-30 squares each, and not exactly cheap. I was wrong. Apply the power of provision spell to each of your workshops right before you collect the long production. 1 = Arendyll (or BETA1 on Beta theres only one world there. If you are an elf upgrading marble, youll likely end up dropping 1-2. when you need to find something out later on! There is only one building that produces Elvenar, Humans and Elves, codename GR Pop: There are no upgrades, so what you see is what you get. and a lot of coins and supplies! Elvenaris a trademark of InnoGames GmbH. elvengems has a really big section about the Elvenar chapter..you may have missed it because it's not listed under the guest race guides but here it is if you're interested https://elvengems.com/the-elvenar-preview/ It is there in the guest race guides down the bottom under constructs. Play now, and help us take Elvenar to new levels of excellency! Goods Possible solutions: Use shortest production runs possible, focus on boosted factories only and trade, request fellowship help, use spells on factories, complete encounters for boosted relics to increase production, build more boosted factories either temporary or permanent. So how long all this production is going to take? It is a growing document - please feel free to send me suggestions and corrections!! Seriously, dont. This is what I think is the game about. Even completing the first batch of research will give you more options on hand, and options that will work for you immediately. And by base we mean mana and ascended goods (T7/A1). You are using an out of date browser. The link is wrong - I will supply a new one shortly! This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what weve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter. Keep it in production and collect as often as you can. Keep your magic factory producing power of provision and culture spells. To participate in or to create forum discussions, you will need your own forum account. click on it, and hover over the early collect icon. Example: https://us4.elvenar.com/game Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. Please click on the following Elvenar Wiki Link https://en.wiki.elvenar.com/index.php?title=Traders_of_Unur Hope that helps Kind Regards Herodite. Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. And in this chapter, you will be primarily spending sentient goods on upgrades, so not much is needed for anything else. how to find others to play with who are in the same world on the same server. Elvenar ::.. Look at the part that is before the .elvenar that tells you where youre at so you know The only reason to build any of these is if you for whatever reason want to save on PPs. You could say that you can't say "city builder" or "base management" without "social.". Level 22 --> 23 costs 2400 orcs and 145 population. However, as discussed below, I see no reason in putting any of these up at all, so costs are kinda irrelevant. We hope this guide helps make your passage through this chapter easier and more fun, and as always never hesitate to ask any questions you may have. Falling behind on storyline quests can create very challenging situations! You can also interact with other human players by trading, and expand the in-game world to unlock more secrets and gain more relics. This varies a lot as you upgrade buildings sizes. Be sure to check out the More Resources in the site navigation bar for more great tools Its going to cost you a lot to upgrade, and this process may take up a lot of in-game time, but its going to be worth it in the end, as upgraded buildings produce stuff or train troops faster. Now, if the intro above didnt get the message across The following post is potentially a one giant spoiler for the upcoming chapter. As soon as youve produced the resources to do so, upgrade the forest glade. To the Forum. I sent you a reply before with the link, but this moderators don't like other people to provide information of actual value. That could be offset a bit by the BTGs production boost. Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. This building gives your city a greatculture boost. and resources! Register your account here! You can also ask for help with various in-game tasks from other players in your fellowship, just as long as you return the favor when its their turn to ask for help! You only need the items produced in the grafting sites to upgrade the forest fabrications. This chapter is not one to get lazy with questing on! You must be able to produce more than your daily decay amount in order to keep up with the chapter requirements. The supplies really add up when you quest before you hit the map when you can collect the 4 encounters (8k supplies), complete a province (4k supplies) and the gain 4 relics (6k supplies). And you will need at LOT of badges, so idling portal will definitely have an impact. You will use this building to make Mana tears which will be used for building the other production buildings, and each of the research goods. They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. At the end of their destructive journey, even the Amuni couldn't find fertile land anymore to settle on, so they decided to take a deep slumber in their giant monument waiting for the land to recover. You must log in or register to reply here. In the Woodelves chapter, we get 4 more upgrade levels for each tier 1 manufactory. In this chapter, we get many new types of buildings. At last we can get rid of the heaps of odorousOrc dung and start making some fragrant Mana. Use the wiki! If thats the case, you can go ahead and negotiate, as its not hard to acquire common currency or tools in the game. Once youve produced enough to do this - 11,880 - you dont need to produce any more. The catch: it must be connected to a road. Youll need mana tears to build the grafting sites. Length of acceptable absence whether notified or unannounced This varies from a set time if notification is given to no limit as long as absence was notified. It is important to complete each chapters' quests before researching too far into the next chapter, or before selling guest race buildings when in later chapters. The choice between residences and workshops will be unique to each player, but if you have enough of a population surplus to upgrade at least a few workshops, go for those first; they change size and shape! I can imagine most players in Chapter 18 should be able to comfortably spend that amount. Follow us on Facebook and get access to exclusive content & contests! You must log in or register to reply here. Well see . If true, then KPs are unlikely to be a bottleneck. Mana buildings produce Mana in the same way, that residences produce coins. Thread starter Jackluyt; Start date Jan 28, 2022; Jackluyt Shaman. After helping the Dwarves and Fairies settle their age-old differences, you reach out to the Elves and Humans again in an attempt to intensify your relationships. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features. Therefore, to create the best city in the entire kingdom is a task that a player must fulfill. Upgrading from level 21 --> 22 adds 190 population. Even ascended goods are probably fine, even though it is not certain at this point. Explore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. So keep in mind that you will get only Elvenar, Humans and Elves when dropping Portal Profits! You must log in or register to reply here. Notify if you are going to be absent for a while, Place a return date in your town name if you will be absent, Accept trades from your fellowship before neighbour trades, Polite chat avoid conversations that could be controversial, Required culture that which is needed to build/grow your town, Bonus culture used to obtain a bonus for coin and supplies, your fellowship can help with this, Type /w name to whisper to a person, if the person has 2 or more words in their name use quotes /w Their name, Type /who in the chat window will show you who is online at that time, Click the desired text (nothing visible happens), Right click that same text (a pop-up menu appears), Select Settings (a small Adobe Flash Player Settings dialog box appears), Click Close (Once it closes, the text you right clicked in Step 2 above will be highlighted and selected). So if you dont want to spoil this until it hits actual beta or live servers, you should stop reading just about now. OK, so far we dont know the names of production buildings, so well be using the code names for now. The forest glade starts out as size 4x2 and grows to 5x4. But be at rest, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! . There are several servers and several worlds on each server, and each of these is an identical you can begin producing the Mana youll need. If mana is the limiting factor, thats good news for owners of the blooming trader guild wonder. Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. Increases the number of people you can visit to gain a reward from visitations, Increases the number of people who can visit you, Score Usually used to ensure you have achieved a certain technology level, certain level of development or to maintain a high rank, Rank Usually used to maintain a fellowship in a high ranking, Technology and buildings related to goods Used if a fellowship wants to ensure all member can benefit equally from trades or are at a similar technology level, Activity Different measures and rules are regularly used when it comes to activity, Number of visits to fellowship members is the most common and this can vary from a daily requirement, to a few times a week to no requirement, Increasing score over a set time, usually a week. Return to Homepage | Join Us on Facebook. Well, thats primarily because we have a lot of guest race goods here 14, to be exact. Using only PPs for capped goods, and doing almost maxed out portal and other settlement productions point out to 3-4 months worth of production time. I may make another post about upgrades that are coming up. You will need many supplies for everything in woodelves. So here is how base production looks like without any boosts: GR Pop buildings feature continuous production without any inputs on 24h cycles, with early pickup available at 3h mark. Apart from the size, costs are fairly manageable. You can play as a human or as an elf, customize the city to your liking, produce resources, craft goods with materials, discover long-forgotten technologies, and manage the citys economy. The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. Upgrading from level 22 --> 23 adds 150 population. In the example picture, notice how there are more than 6 hours that mana can accrue for before it will hit the max, and only just under 3 hours before the next decay time. It is used to educate and share information, to improve the player's game and have more fun! You are using an out of date browser. In this new Chapter, we will see how, once again, a dispute between Dwarves and Fairies threatens the lands! You will have to toggle which good you do want to produce Elvenar, Humans or Elves. I agree with you, Elvenar is not a bad game, but for me it gets repetitive and boring. Youll need a lot of space for all the buildings youll need in the Woodelves chapter. Coins Possible solutions: Save money, dont scout or build buildings, visit every neighbour and fellowship member as often as you can. You also need to make the right choice of troops when sending them off to battle. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. This means no less than: 20k Mana, or roughly 20k/4480 (maximum daily collection amount per willow), Note - you can click the help button on any Mana building screen:. Click here to register for a forum account! Or I could be right, and were screwed Unfortunately, the last time I made similar statement in Chapter 17 preview I turned out to be exactly right. Mar 22, 2021 #1 is there a guest race guide for the last chapter anywhere? Well, the latter do not matter much because of Portal Profits. The goods produced by square for each factory is very similar regardless of type and race and practically identical at level 15 and 19. Supplies Possible solutions: Stop constructing new buildings, stop army production, either stop good production or do longer build times of 1-2 days so goods keep producing but at a slower rate than supplies. are also in this chapter for real-time help, sharing, and fun? Gamers Gems of Knowledge All rights reserved. Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. Run supplies on the shortest production times possible. Copy the text into your clipboard using Ctrl+C or whatever keyboard combination does that on a Mac. Here is one of Elvenar Platinum Leaf's Notes & Guides series; in this video we look at the suggested strategies and game-play hints for Dwarves Guest Race (chapter VI) - as well as covering some of the essentials of all Guest Races. It cannot be upgraded. You can always schedule long upgrades for the times when youre about to head off to bed anyways. Dont worry about trying to dedicate more fabrications to Treant Sprouts production or wind chimes because the output is lower for these; the quantity that each item is required in throughout the chapter is (generally) proportional to these output values. Guest Race Guides Find everything you need to know about each unique guest race. Build up the most beautiful city and establish the most efficient economic system that you can! The developers have indicated that Mana will continue to be a part of the game past the Woodelves chapter. Let me know what you think about this preview of Elvenar Chapter 18 guest race production in the comments below. Basic good factories (usually 4-5 factories), Crafted good factories (usually 2-3 factories), Magical good factories (usually 2-3 factories, Monitor your coins, supplies and goods, if they are not increasing a little each day then upgrade buildings or add temporary buildings, Upgrade old cultural buildings for new ones, check that the culture per square is higher for the building you plan to place, Culture buildings and builders hut do not need roads, You can fit more buildings per road by placing the road along the short edge of a building rather than the long edge, Often placing roads in rows or columns lets you group similar buildings and use less roads thus more space for buildings. Luckily, they are unlocked early in the chapter while there is still plenty of room to re-arrange things to find a space for their new shape. And at most, youll need ~1,400% worth of PPs for the whole chapter. Its up to you to restore Elvenar to its old glory, and build a home for other fantasy races. Upgrading the forest glade will give your fabrications and grafting sites a much needed boost! Italian Guide from Cavalieri Dello Zombiaco, CrazyWizard's Guest Race Factory Suggestions, Google Spreadsheet from Dreams of Gerontius, Facebook Doc with Resource Thread from Platinum Leaf. Earn your trader in your first playing session! Nothing too fancy, just an extra 3 squares added to the width. It may not display this or other websites correctly. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Just like with previous chapters, you'll research and unlock 2 additional levels for each Residences, Workshops, Barracks and Main Hall. This site is not affiliated or associated with InnoGames or Elvenarin any way. accrue until it hits a maximum amount, at which. Join A Fellowship ASAP. The first upgrade carries a pretty healthy population requirement, but the next upgrades are a little easier. must accrue before early collect is possible. Keep this in mind as you decide which to unlock, first. PES Card Collection Beginners Guide: 8 Tips, Cheats & Tricks You Need to Know, The Tower Assassins Creed Cheats, Tips & Tricks to Improve Your High Score. For more information and tips about quests in general, be sure to check out the. This will get increasingly difficult throughout the Woodelves chapter as the required amounts get higher and higher. Take Good Care Of Your Real Estate You will also need a good chunk of sentient goods for construction and upgrades, but none of that should be a significant problem for Chapter 18 players. To complete all research in the chapter, you need 4,025 badges total. are also in this chapter for real-time help, sharing, and fun? As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming and figured out a way to revive them.
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